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Hello Everyone!
The 3+ years long beta is officially over!
The build has already been sent for approval. We plan to release it before the Easter event version, but we'll have more details once it is approved for all platforms. Thank you all for your patience, we know we have taken a long time, but we hope the result will be satisfying to everyone.
Over the course of updates, the changelog has become so long that it was impossible to keep up to date, so we condensed it in a summary that covers all the major categories.
NEW
Added Lineage Perk 6s in Ascension 3
Building upgrade series are now removed starting from Ascension 3.
Assistants upgrade series, alignment upgrade series, wall fragment series, gem potency series, and Sun Force are now removed starting from Ascension 4.
Reintroduced Astral factions in Ascension 4.
New Reincarnation Powers throughout all stages.
New Secret Trophy.
Arcane Brilliance now unlocks an upgrade that provides a bonus for each tier of the trophy unlocked.
Added an upgrade for unlocking The Architect trophy.
SYSTEM CHANGES
Added Buy All Buildings button that attempts to buy all building tiers to the Buy Quantity setting.
Added Autocast button modes to make the setup of autocasting spells easier and quicker.
Clicking the lineage button once now buys them to the maximum level you can afford.
Many wording changes, including renaming "this game" references to "this Era" and "Elite/MAD factions" to "Astral factions".
Mechanic consolidation and expansion: Triggered Tax Collections Power. In a similar way some Goblin upgrades already do, many other effects now make
your spells cast free Tax Collections, additively or multiplicatively. Triggered Tax Collections aggregate into a single stat, in a similar way automatic clicks do.
Clicks per second are also aggregated into a stat allowing for multiplicative increases.
Reincarnation gems requirement and Coins required per Gem have been streamlined throughout all Ascensions except Ascension 0. As a result, you may find your next Abdication or Reincarnation requirements different from before.
Royal Exchange container is now named Royal Market. Tooltip reworked for clarification. Royal Market bonus is now separated from the standard Ascension penalty system.
The Buy Quantity button was reworked to a dropdown menu instead of cycling through buy modes.
Added an option to disable toast messages.
BALANCE CHANGES
A lot of time-based requirements have been reduced throughout all game stages.
All challenges, bloodlines, lineages and lineage perks, and artifact sets upgrades no longer suffer from Ascension penalties.
Lineage perks are now unlocked asymmetrically: factions will distribute their perks across a large Reincarnation range and will unlock more through Ascensions. Lineages will have a hard cap of 25 levels per Ascension.
Spells now suffer different Ascension Penalties based on their Tier, the higher the better. Spell tiers are now unlocked at a rate of one per Ascension, meaning that you can cast up to Tier 2 while in Ascension 1. Each spell also has additional effects per tier, and upgrades are challenge-locked. Previous tiers above maximum have been removed from existing saves, but you don't need to unlock them again if you already did. All spells, except extraordinary spells (Tax Collection with Round Table, Dragon's Breath, Catalyst, Twisting Nether, season spells), now follow this rule. Offline bonuses provided through tier upgrades have been assigned to their respective ascension. Mana cost multipliers increased for all spell tiers.
As a special spell, Dragon's Breath now starts with 5 colors and unlock new ones across Ascensions. Its production effects will never suffer from Ascension penalties.
Starting mana amount reduced to 500/1000 on starting a new Era.
Ascension 3 Facility upgrades now provide Research Budget to their respective branch based on time spent in this Reincarnation with the time combinations of their faction representative.
Ascension 3 Mercenaries now gain additional Research budget when they purchase spell contracts and union contracts; branches affected depend on factions selected.
All Reincarnation powers unlocked after Ascension 0 now only start counting from the ascension they are unlocked in for their bases, with adjusted effect. For example, Reincarnation 50 power is based on (R-39), Reincarnation 120 power is based on (R-99).
All Spell tier upgrades now also multiplicatively increase Faction Coins found while offline by 200% per tier (stacking additively with same sources).
Angel, Demon and Faceless Bloodline now provide the ability to cast their alignment spell regardless of affiliation. If you already have that spell, its effect is increased.
Base mana regen, and mana regen upgrade series have been increased.
Excavation's faction coin generation base increased, scaling decreased. Excavations now always give Faction Coins.
Excavation Resets now have a dynamic coin requirement of 3 orders of magnitude below the Reincarnation level, increasing by 1 each reset. You no longer lose anything by resetting excavations. You can no longer reset your excavations for free in Ascension 0, but you can still use Rubies.
Many Faction upgrades, researches, lineages and challenge effects have been rebalanced and/or reworked.
Removed usable restrictions from faction upgrades and researches that target or require specific game elements such as spells or Unique Buildings.
Reverse Autocast is no longer a requirement for Tiered Autocast, they are now separate and independent upgrades.
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Hello Everyone!
Version 4.3.0 has just been released! This is the first major update in 3 years, we've been working on it with our trusted beta testers and it was based on everyone's feedback. We have tried our best to keep you all up to date with the changes, but the full scope of the update will still be quite impactful, especially for mobile users' quality of life! Now we can resume working on expanding the endgame content, including Ascension 5 and more! There are probably a few minor bugs in the released version, but a lot of them have already been fixed and will be included in the Easter event update, which is coming mid-april.
For the N-th time now, we thank you for your continued patience and support! We really appreciated it and we hope to bring you even more fun in the future. Stay tuned for more updates!
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Hello Everyone!
Version 4.3.1 has been delivered and will be released as soon as it's approved. This version contains all the Easter event features as well as several bugfixes/improvements based on your feedback after the recent big update. We'll continue monitoring and expanding the game as we keep releasing versions, stay tuned for more info!
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We just released version 4.3.1, which contains all the features needed for the Easter event, starting on Apr 17th 2025 12.01 PM UTC up to Apr 24th 2025, 6.59 PM UTC. The updated version should be rolled over soon to all platforms.
This version also includes several bugfixes following up the big 4.3 release, and we plan to add many more as the feedback keeps coming. Thank you all for your support, and stay tuned for more info!
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